A few month ago I read about the increasing use and success of video job applications. Since then I’ve been tinkering with the idea of one-upping a video application by creating some kind of game application.
So about a week or two ago I started to refine all my thoughts and actually put them into practice.
You can view the result here!
I created a unity3d editor extension and wanted to sell it on the asset store.
Turns out you need a website to publish stuff for unity!
So here it is: My website!
I recently wrote an X-ray shader which renders hidden parts of an objects because I thought it might be useful in many upcoming projects! But when I wanted to integrate it into a game, I realised that I would have to write a new shader whenever I would want to combine the X-ray with another shader(diffuse, toon, or other shaders).
Partly because of laziness(/not wanting to do the same small task over and over again) and partly because I always wanted to create an unity editor extension, I started to create one which would automatically generate a combined version of multiple shaders.